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Fallout 4 Break Action Laser



Ranged projectiles in this game use pixel perfect movement. Shoot by having a ranged weapon in your hand with Ordinary left-click. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. or Ordinary right-click. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. a target tile or entity in question; If you click it on not Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. Turn off Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click. The projectile will pass over some people/entities that are either resting/laying-down/crawling, paralyzed, knockdown, sleeping, softcrit or hardcrit, or even dead, so unless you click directly on that sprite/entity in question the projectile will pass over it/them. (and yes that means you can even blast windows with pew pew lasers.) If you pew/bang in a direction on Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. Turn on Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. and then left-click. it'll hit the first mob/mobs it comes into contact with regardless if its laying down or not; Try to keep your mouse steady/still the moment you click to fire/blast/throw as to reduce the chance of your input being (ignored) interpreted/seen as a drag action, If you drag your mouse even slightly before releasing the click, your ranged attempt might be mistaken for a drag-click.




fallout 4 break action laser




The musket is one of the signature weapons of the game and one of its more interesting weapons. It is a single-shot laser weapon, whose biggest attraction is the fact that it can be modified to be cranked multiple times to fire the equivalent of up to six charges in one shot, which is exceptionally useful for breaking through high DR enemies.


When just giving it one crank, it is essentially a bolt-action laser rifle. The default sights are rather difficult to use, so modifying the sights are a good investment. Furthermore, bracketed barrels allow for the fitting of muzzle modifications. The rifle works best when configured as a long-range sniping rifle, where the player has time to crank it numerous times before firing the first shot, then switch to a different weapon. On the downside, there is no equivalent to a silencer for energy weapons.


The Sniper Rifle is the default primary weapon for the Sniper. It is a single-shot, bolt-action rifle with a wooden stock and a massive telescopic scope, with a laser sight attached underneath.


The Broken Butterfly is a top-break revolver chambered in Magnum Ammo (.45 ACP, misidentified by the developers as a high pressure magnum cartridge). It is a hybrid of the Smith & Wesson Schofield and Colt Single Action Army; the barrel and hinge resemble the Model 3 Schofield, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism, which is convenient for rapid firing at big monsters without that thumb-cocking drivel. The Merchant tells the player about the "joy of reloading": because the ejector rod does not completely push out casings, Leon will dump empties behind his back then energetically throw cartridges into the chambers rather than simply sliding them into position. 2ff7e9595c


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